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Bus Station Redesign

Germany · 2026 · Designer

Project Description

The core of the project revolves around an intelligent floor grid that uses computer vision to detect individuals and user groups. When user spaces overlap or are disregarded, the floor responds with subtle red lighting and haptic vibration to gently nudge people toward respecting social boundaries. Accessibility is built directly into the interaction logic, ensuring that priority users like wheelchair users maintain unobstructed pathways and visibility for both safety and practical boarding. During downtime, the same system can activate light-based activities like a floor-projected game of Pong to help commuters pass the time without blocking heavy traffic flow. Beyond physical flooring, the station incorporates interactive digital kiosks that provide local utility and civic engagement. Commuters can browse tabs for missing pets, upcoming local events, and community polls that allow tap-to-vote participation on local decisions like market locations. Furthermore, the station interior features an ambient LED wall grid linked to daily mood and feedback polls, letting the emotional atmosphere of the shelter be shaped directly by the people waiting inside. The project has been developed in a team of four people with various artistic skillsets. My contribution lied in ideation, creating the interactive prototype and in research.